It’s the latest in a series of moves that show the company is serious about gaming again.

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All three are arriving as native Apple Silicon games that use MetalFX to supercharge their image quality.

No Man’s Sky pictured running on a MacBook

Apple/ Hello Games

It’s the result of concerted efforts to improve iOS and macOS platforms for gamers and developers.

It’s also easy to forget that Apple used to be a big deal in gaming.

Games like Myst and Prince of Persia were Apple computer games first.

A chart showing how MetalFX differs from traditional rendering

Apple

In fact, Halo was originally announced for Mac!

A good example of this is how Apple mandated a standard forcontrollersupport on its devices.

This meant that any MFi-certified controller would work with a game designed for the standard.

Resident Evil Village Promo Image on a MacBook

Apple/Capcom

On Android, proprietary standards proliferated, so one game might work with one controller, but not another.

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It’s designed to get the most performance from that hardware by minimizing overhead.

Something that’s known as getting closer to the “bare metal” of the hardware.

Metal is unified across both iOS and macOS.

Apple Silicon Macs execute the same software code as every other Apple mobile equipment.

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