Summary
The “Why Not Both?”
A key is either depressed or it isn’t.
This makes it essentially impossible to implement manual movement control for games using a keyboard.
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When we look at something with our heads, we turn and snap to it.
This lets you get the best movement scheme in total for your game.
However, you’ve probably already spotted one major flaw with thisa lack of buttons!
Hori
With your left hand on the keyboard, you have access to numerous buttons beyond movement.
There are a few ways to address this beyond what I just mentioned.
Games likeFallout 4andThe Outer Worldsmake this setup impossible, since using the controller disables the mouse and vice versa.
However, in games like Quake II it works like a charm!
The only thing to do is experiment with it and see which games will play along.
If you’re lucky, they should all sort into something that’s quite playable!
However, there have been a few dedicated combo controllers over the years.
There’s theSplitFish Sharkwhich has various iterations for different consoles.
Is Dual-Wielding Better?
Am I seriously proposing this as a solution?
The truth is that most of the time I still play the traditional way with a keyboard and mouse.