Summary

Microsofts answer DLSS and FSR is here.

You’ll notice fewer details found on complex textures in the second screenshot.

Just look at those vines hanging from the building in the distance.

Laptop with two video game controllers above the keyboard and ‘Microsoft DirectSR’ on the screen.

Lucas Gouveia / How-To Geek |rawf8/ Shutterstock

See how they lack some detail on the Auro SR screenshot compared to the native image.

That said, even with those caveats, Auto SR looks quite promising.

Its the first CoPilot+ PC feature that could be genuinely useful to gamers.

Two Borderlands 3 screenshots showing a native and an upscaled image.

Microsoft/Gearbox

These two features may help explain the software textures and pixelated grass on the twoBorderlands 3screenshots shown above.

From what I can tell, Microsoft plans to make most DX11 and DX12 games Auto SR-compatible.

The NPU-reliance means that Auto SR is only available onCoPilot+ PCs.

Differences between a native image and an image treated by Auto SR.

Microsoft/Gearbox

At the moment, this only includes laptops equipped withQualcomms Snapdragon Xchips.

Native vs Auto SR upscaled Borderlands 3 screenshot.

Microsoft/Gearbox