Then I thought to myself “I wonder if I can sculpt stuff in VR instead?”
and, predictably, plenty of developers have already thought of this.
There are a few options, both free and paid, for you to sculpt in VR.
I personally tried outGravity Sketchand the trial forPolysketchfor the Meta Quest.
Luckily, most modern slicers have a function to detect and fix such issues.
Though there is a much more reasonableCAD-To-VR feature for AutoDesk Inventor.
I can only imagine how someone with real talent will take it to the next level.