Summary
Call me biased, but the original PlayStation is still my favorite console of all time.
While the games might look a little rough now, they’re still as good to play as ever.
The PlayStation’s graphics processor had zero FLOPs, because it lacked an FPU or Floating Point Unit.
Lucas Gouveia / How-To Geek
Instead, it uses fixed-point integers to calculate the positions of vertices.
A “vertice” is a point where two or more lines meet.
So you’ll see polygons “snap” between positions with certain types of motion.
Sydney Louw Butler / How-To Geek
It’s basically the “skin” of a 3D object.
Remember the PS1 has no Z-buffer!
On the PS1, lacking these technologies, it leads to what’s known as affine texture warping.
Despite these cutbacks, the PS1’s hardware was above all fast.
It could pump out polygons faster than anything else at the time.
The company went with “fast and cheap,” leaving complexity at the door.
History has shown this was the right decision.
Emulators Can Correct This (But Should You?)
However, should you do that?