Why do old games run out of control on modern hardware?
Time progression in the game was happening much faster than it should.
There are even programs made toslow down your CPUso that these games are actually playable.
I’ve heard that this is related to the game depending on CPU cycles, or something like that.
My questions are:
So what’s the story?
Why exactly do the sprites in old games blaze across the screen so fast the game becomes unplayable?
In short, OSes have gotten smarter, as have APIs.
Stuff likeCPUkilleruse up as many resources as possible to “slow” down your system, which is inefficient.
You’d be better off usingDOSBoxto manage the clock speed your app sees.